QuinnieGuild Master Likes Creamsicles
Joined: 11 Nov 2007 Posts: 5779
|
re: Murphy's Laws for WoW
by Quinnie on 02/05/2009 4:30 pm
Someone posted this on the WoW forums and I thought it pretty funny!
I am ZOMG #3... I swear.
And #11 is soooo true ;)
I may as well fess up, Murphy and I are close friends, he visits me frequently and we play World of Warcraft together. While he asked me not to tell his race/class and guild I can share a few of the laws he imparted on me. Feel free to add your own if you've ever met my buddy Murphy.
Murphy’s Laws of WoW
1. The elite mob you are trying to kill will always have exactly one percent more HP than you are capable of handling.
2. The odds of a particular item dropping are inversely proportionate to your level of need.
3. He/she who needs the most rolls the least.
4. Conversely, he/she who needs the least rolls the most.
5. Whichever profession you level will always be the wrong one.
6. The rarest spawns will always be killed by the most casual player.
7. The expansion will always arrive too soon.
8. You will always play your best when the server is least stable.
9. Disconnects are never random.
10. Your dps/hps is inversely proportionate to your chances of survival.
11. The most successful raids occur when there are no hunters to blame.
12. Your opponent’s CC will always be superior to your own.
13. The node you just wrestled from three enemy players will never yield anything worthwhile.
14. Conversely, the node you just lost to an enemy player will yield treasures beyond your imagination.
15. The more prepared you are, the less your group’s chances of survival.
16. When farming, the final drop needed will always crash the server.
17. The raid leader will always be the least personable member of the group.
18. The more legendary the item the more quickly it will be replaced in the expansion.
19. “Your” item will have a 100% drop rate when you are unable to attend.
20. The most OP class will always be whatever is played by your opponent.
21. Developers will never like your class and will always relegate it to the bottom of their list.
22. The usefulness of abilities is directly proportionate to the swing of the nerf bat.
23. The only abilities that will be buffed are the ones that are not on your action bar.
24. Your racial will never be effective, no matter how good your opponent’s racial may be.
25. Test realms are to report bugs. Live realms are to test bugs.
_________________ "Quinnie, She who can inspire mortals to god like achievements and cause gods to fail like mere mortals." ~Huracan
|
|
Rokudan92Guild Member Forum Browser
Joined: 10 Sep 2008 Posts: 122
|
re: Murphy's Laws for WoW
by Rokudan92 on 02/21/2009 6:29 pm
What the hell?! That's just wrong number 11!, the best raids are hunter stacked, stop lying.
Also, number 17..hmm...
_________________
|
|
|